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Rigging/ Set-up

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Rigging basics for games

Learn the basics of rigging characters for games. You'll start by creating a rigging strategy, then you'll move to setting up the bone structure, articulating that structure, adding pre-defined expressions, and binding the character geometry to the rig's bones.

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Part 2: Rigging

In part two of the Windmill Jumper game design process, you'll learn how to rig and animate characters for games. First you'll follow a strategic approach for creating and articulating the rig. Then you'll create the poses and motions that will bring the character to life in the game.

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Library Publication

Crafting Games with Maya: Windmill Jumper

Learn the basics of game design! In this set of tutorials, we will walk you through the steps to create a game called "Windmill Jumper". You will learn how to model game elements, texture and sculpt those elements, create characters, rig and animate those characters, and move all of these assets into the game engine. This game design process teaches a strategic and holistic workflow that includes taking designs all the way from concept sketches into production with Maya, Mudbox, and Mental Ray.

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