Part 2: Rigging

In part two, you'll learn how to rig and animate characters for games. First you'll follow a strategic approach for creating and articulating the rig. Then you'll create the poses and motions that will bring the character to life in the game.

Rigging basics for games

Learn the basics of rigging characters for games. You'll start by creating a rigging strategy, then you'll move to setting up the bone structure, articulating that structure, adding pre-defined expressions, and binding the character geometry to the rig's bones.

Animating for games – segments and cycles

Animating for games – segments and cycles

Learn the workflow for getting an animated character into the game engine. You'll learn how to block basic poses of a model, refine the animation, and prepare the model and rig for export to the game engine.