Part 1: Modeling and Unwrapping Assets

In this set of video tutorials, you'll use Maya, Mudbox, and mental ray create wood planks, stone walls, and a windmill. Along the way you'll learn the basics of creating textures, terraforming, creating objects from sketches and reference imagery, and importing your models to the game engine.

Beginning the Production

Learn how to establish a pipeline for asset production, define export properties, and set-up a successful project in Maya and Unity.

Creating textures for games: Modeling and rendering wood planks

Creating textures for games: Modeling and rendering wood planks

These videos explain how to create textures for games, using the example of wood planks. Learn how to sculpt geometry in Maya, use mental ray's tools to light and render the scene, and assemble textures in Adobe Photoshop.

Creating textures for games: Modeling and rendering a stone wall with Mudbox

Learn how Mudbox fits into the game production pipeline by creating a textured rock wall. You'll use Maya to model and arrange the rock forms, and then do some detailed sculpting in Mudbox. You'll then move back into Maya to light the wall.

Modeling modular rock walls– foundations for terraforming

Modeling modular rock walls– foundations for terraforming

Learn how to build rock walls by creating and cloning modular elements. You'll learn how to add some variation to the design to mask the repitition in the design, how to extrude the rock shapes from reference imagery, how to reduce distortion of the textures in the extruded forms, and how to form the overall walls.

Revising and refining modules

Modular modeling for games: Windmill elements

Learn how to model physical game elements by creating a windmill. Construct basic elements based on reference imagery and design sketches, and then refine the model, replicate it, and export it.

Engaging the pipeline – getting assets into the game editor

Engaging the pipeline – getting assets into the game editor

Learn how to prepare your models from Maya for use in the Unity game engine. You'll streamline the materials on the model, set import and export settings, organize imported assets, and troubleshoot basic problems that might arise.