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In this set of video tutorials, you'll use Maya, Mudbox, and mental ray create wood planks, stone walls, and a windmill. Along the way you'll learn the basics of creating textures, terraforming, creating objects from sketches and reference imagery, and importing your models to the game engine.
These videos explain how to create textures for games, using the example of wood planks. Learn how to sculpt geometry in Maya, use mental ray's tools to light and render the scene, and assemble textures in Adobe Photoshop.
Learn how Mudbox fits into the game production pipeline by creating a textured rock wall. You'll use Maya to model and arrange the rock forms, and then do some detailed sculpting in Mudbox. You'll then move back into Maya to light the wall.
Learn how to build rock walls by creating and cloning modular elements. You'll learn how to add some variation to the design to mask the repitition in the design, how to extrude the rock shapes from reference imagery, how to reduce distortion of the textures in the extruded forms, and how to form the overall walls.
Learn how to prepare your models from Maya for use in the Unity game engine. You'll streamline the materials on the model, set import and export settings, organize imported assets, and troubleshoot basic problems that might arise.