Modular modeling for games: Windmill elements
Creating a bounding box and reference planes
Based on reference imagery and design sketches, this video shows how to begin modeling a hard surface object according to provided specifications.
Blocking out the basic shape
Using the bounding box, this video shows how to construct the basic elements of the windmill, matching the design as closely as possible.
Refining and adding detail
This video shows how to continue to refine the model and add design details.
Testing modularity by duplicating and aligning
This video demonstrates how to test modularity and use of the UV space by cloning and rotating models.
Revising and refining modules
This video explores methods of revising and refining the modules for further testing and export.