Modeling modular rock walls– foundations for terraforming
This video introduces the workflow that will be used in the chapter, outlining how to create and clone modular rock elements.
Blocking out modules
This video shows how to apply a tiling texture in a modular set of elements, beginning with blocking out the basic modules.
Creating variation within like modular elements
This video illustrates how to model variation in modular elements and plan for cloning in the game editor.
Adding applique elements
This video demonstrates how to create additional elements that can be applied to mask the repetition of a modular design.
Modeling natural rock formations
Starting with reference imagery, this video shows how to constuct a flat rock panel based on the reference, beginning with cutting the strata and cleavage planes for the rock.
Extruding rock outcroppings
Using the flat rock plane, this video shows how to extrude low polygon rock forms that are suitable for cliffs in game.
Scaling and straightening the UVs
This video shows how to scale, straighten, and relax the UV shells of the rock to reduce distortion in the textures.
Bending and forming the rock
This video shows how to take the completed flat rock panels and bend them, forming natural rock cliffs and walls for use in game as terrain accents.