Engaging the pipeline – getting assets into the game editor
Preparing models for export
This video shows how to delete history, freeze transforms, and prepare models for export as FBX files.
Optimizing materials and animations
This video shows how to streamline the materials on object for export to a game engine, and also demonstrates how to change import settings in Unity to affect material naming.
Exporting meshes and animations
This video demonstrates the exporting of assets via FBX including animations to a game engine. Additonally, the video covers baking keys and possible problems that arise with joints in a rig.
Testing and organizing imported assets
This video demonstrates the import of assets into Unity, and how to test and organize them for implementation in a game.