Creating textures for games: Modeling and rendering wood planks

These videos explain how to create textures for games, using the example of wood planks. Learn how to sculpt geometry in Maya, use mental ray's tools to light and render the scene, and assemble textures in Adobe Photoshop.

 

Introduction and workflow

This video gives an overview of the process of modeling a high detail object, and then rendering textures from it for use in games.

Creating and cloning wood planks

This video shows how to create the basic wood planks that will form the texture, and how to clone them to produce a tiling texture when rendered.

Creating materials and applying mapping

This video introduces the mental ray Arch & Design material for producing render passes. Additionally, the video shows how to apply UV mapping to the planks.

Sculpting details and wear

Using the Sculpt Geometry tool in Maya, this video shows how to add high resolution detail to the wood planks for rendering.

Setting up cameras

In this video, learners will see how to set up orthogonal cameras for rendering textures without perspective.

Lighting the scene

Using the mental ray Physical Sky and Photographic Exposure, this video shows how to light the high detail model in even light for use as a texture.

Rendering the beauty pass

This video shows how to set up the rendering of the model to produce the beauty pass of a texture at high resolution, including antialising and Final Gather settings.

Rendering mask passes

Using Surface Shaders, this video illustrates rendering mask passes to easily select parts of the texture for further color manipulation in post.

Rendering the ambient occlusion pass

This video demonstrates how to render an ambient occlusion pass from the high resolution model to add detail and depth to the diffuse texture.

Assembling the textures

Using Adobe Photoshop, this video explains the assembly of the rendered passes into a final set of working textures as part of a texture sheet for game use.