Beginning the Production

Learn how to establish a pipeline for asset production, define export properties, and set-up a successful project in Maya and Unity.

 

 

 

Project overview

This video provides an overview of the project, stepping through the various phases of game asset development.

Establishing the pipeline for asset production

Starting with static assets, this video explains the pipeline avenues for producing game assets.

 

Defining sizes and acceptable exports

This video establishes a pipeline and formats for clean export to a game engine, and also stresses the importance of proper scaling.

Project setup

This video explains the project setup in Maya and in Unity, establishing a clear pipeline and transfer points for assets.