Animating for games – segments and cycles

Learn the workflow for getting an animated character into the game engine. You'll learn how to block basic poses of a model, refine the animation, and prepare the model and rig for export to the game engine.

 

 

Animating for Games - Chapter introduction and workflow overview

This video introduces the workflow for animation and getting the animated character into the game engine. Along the way, blocking, refining, and animation layers are touched on.

Keying basic motions and blocking poses

This video demonstrates how to block in basic poses of a model, with an emphasis on game animations for implementation.

Refining animations and clipping for blending in engine

Once an animation is blocked in, it needs to be refined. This video shows how to refine an animation, using the Graph Editor to adjust keys and motion.

Using animation layers to create varied loops

This video shows how to create animation layers to add variance to an animation, allowing the game to choose between iterations of an animation when called by an action.

Baking animation and preparing for export

This video covers the mechanics of baking animation and preparing the model and rig for export to a game engine using the FBX file format.